Welcome to CriticalRP!

CriticalRP is a FiveM roleplay community with members from around the world. Our rules are designed to promote roleplay over gunplay, with the goal of creating fun and engaging interactions for all players at all times. The rules listed below ensure a fair and balanced gameplay experience for everyone. We expect every member of our community to adhere to these rules.

On our server, roleplay is the foundation. Your actions, interactions, and behavior should reflect the fictional character you’ve created. A great roleplayer develops a character with a unique backstory and specializes in a few areas, rather than being a jack of all trades. Many players use multiple characters to explore and focus on the diverse opportunities our server offers.


Recently Updated

  • New rule requiring players to drive vehicles in a realistic manner. [NEW]
  • New rule prohibiting looting of police vehicle trunks. [NEW]
  • Updated police looting rules: taking items from downed officers is prohibited, with exceptions for retrieving your own belongings. Future enforcement will rely on PD “fingerprint lock” mechanics. [NEW/UPDATED]

1. General Rules

1.1 Players must be at least 18 years of age.
1.2 Players must have a working microphone (Push-to-Talk is recommended) and communicate using English.
1.3 Players must remain In Character (IC) at all times. If a game-breaking issue or rule violation occurs, roleplay through the situation to the best of your ability. File a support ticket on Discord after the scene concludes.
1.4 Use /report only for emergency situations, such as falling through the map, encountering a hacker or if you are stuck somewhere.
1.5 Players are responsible for any actions made on their account, even if others use their PC or account.
1.6 Advertising other RP servers, RP games, or Discords while in the city is prohibited.
1.7 Players cannot engage in criminal activity within 30 minutes before or after a server reset.
1.8 Characters must be unique and unrelated. They cannot belong to the same gang/group or have knowledge of each other outside RP learned through external sources (e.g., gang members, friends).
1.9 Exploiting bugs, glitches, or unintended game mechanics is prohibited. All exploits must be reported immediately to staff. [NEW]
1.10 Modifications that give an unfair advantage (crosshairs, recoil scripts, etc.) are prohibited. Cosmetic-only mods (graphics, sounds, reshade) are allowed unless stated otherwise. [NEW]
1.11 Driving vehicles must always be done in a manner that makes sense and reflects realistic behavior. Excessive stunt driving, constant off-road racing in non-off-road vehicles, or intentionally unrealistic maneuvers are considered FailRP. [NEW]
1.12 New Life Rule (NLR) [NEW]
If your character dies (declared dead by EMS or /respawn), they may not return to the scene or seek revenge. They also lose memory of the immediate events that led to their death.
1.13 Character Slots & Separation [NEW]
Players may have multiple characters, but they must remain separate. No cross-character knowledge, asset transfers, or “alt” characters used to benefit your main.
1.14 Use of Third-Party Software [NEW]
Use of macros, auto-clickers, or third-party software to automate gameplay is prohibited.


2. General & Disruptive Behavior

2.1 Players must not reference server rules in-game.
2.2 Racist, anti-LGBTQIA+ language, derogatory comments, or roleplaying sexual assault will result in a permanent ban.
2.3 Players must not interfere in scenarios or shootouts between other groups as a third party.
2.4 Harassment of other players is strictly prohibited.
2.5 Transferring or receiving assets without RP justification is prohibited. Asset dumping will result in a ban and reversal of the transfer.
2.6 Players may roleplay personal beliefs but must not force them onto others.
2.7 Keep IC and OOC drama separate. In-City drama stays in the city, and Out-of-City drama or old city drama stays outside the city.
2.8 Doxxing, threats, or attempts to intimidate players outside the server will result in an immediate permanent ban. [NEW]


3. Roleplay Guidelines

3.1 Prohibited Roleplay

3.1.1 Suicide, pregnancy (miscarriage/abortion), and sexual assault roleplay are strictly prohibited.
3.1.2 Erotic RP is allowed only behind closed doors. (i.e, In your house or apartment.)
3.1.3 Torture RP requires the consent of all parties involved. (use /me to initiate the RP, have the other party confirm or deny.)
3.1.4 Roleplay involving terrorism, mass shootings, or attacks on public infrastructure (airports, trains, etc.) is prohibited. [NEW]

3.2 Character Guidelines

3.2.1 Characters’ names must be realistic, appropriate, and must not impersonate famous individuals.
3.2.2 Players must roleplay injuries sustained in-game and adjust their behavior accordingly.
3.2.3 Ocean dumping is prohibited without a valid RP reason.
3.2.4 Hidden illegal locations or processes cannot be shared without sufficient roleplay.
3.2.5 Characters must have reasonable financial progression. Creating “rich” characters without RP buildup is considered FailRP. [NEW]


4. Combat Rules

4.1 Violence must be preceded by roleplay and reasonable escalation. Demands must be clear and provide sufficient time to respond.
4.2 Players cannot hire a hitman, but they may collaborate to track someone down.
4.3 Vehicles may only be used to incapacitate another player in immediate, last-resort self-defense situations. PIT maneuvers are allowed during chases, but vehicles cannot be used as weapons outside of these scenarios.
4.4 If taken down you must wait 30 minutes between combat scenarios.
4.5 Revenging your own death (returning to a fight after respawn) is prohibited. [NEW]
4.6 Safe Logouts [NEW]
Players must ensure they are not in an active scene or immediate pursuit before logging out.
4.7 Gunplay vs. Roleplay Reminder [NEW]
Resorting to guns without meaningful RP buildup may result in administrative action.
4.8 Downed State Rule [NEW]
When downed (bleeding out), you cannot continue to give callouts, move unrealistically, or otherwise influence combat until revived.


5. Unrealistic Gameplay (Fail RP)

5.1 Players cannot volunteer or request to be hostages.
5.2 Players must not perform actions that pose a threat to their character’s life without RP justification.
5.3 Players cannot engage in actions that would be unrealistic in real life.
5.4 Superhuman behavior such as “rambo-ing” through dozens of opponents or ignoring weapon intimidation is considered FailRP. [NEW]
5.5 Unrealistic Communication [NEW]
Characters cannot use emotes, mechanics, or third-party software in unrealistic ways to communicate (e.g., spamming crouch to signal, abusing phone mechanics).
5.6 Fear RP [NEW]
When outnumbered or held at gun/knife point, you must show reasonable fear for your life. Charging armed individuals or ignoring demands is FailRP.


6. Combat Logging

6.1 Players must not log out of the server to avoid conflict or hostile interactions.
6.2 Respawning or using local EMS during an active scene is prohibited.
6.3 Storing a vehicle in a garage to prevent others (e.g., police) from accessing it is prohibited.
6.4 Disconnecting mid-police chase will result in staff review and possible punishment. [NEW]


7. Meta Gaming

7.1 Players must not use information gained outside the game to their advantage.
7.2 External communication, such as Discord calls, is prohibited while actively playing in the game.
7.3 Stream-sniping or watching live streams to gain in-game knowledge is strictly prohibited. [NEW]
7.4 External Stream/Content Policy [NEW]
Use of streams, recordings, or outside media for in-character gain is prohibited.


8. Power Gaming

8.1 RP scenarios must prioritize roleplay over maximizing progress through in-game mechanics.
8.2 Disconnects, server restarts, or timeouts must not be used to alter RP scenarios.
8.3 Players cannot force others to permanently kill their characters.
8.4 Fleeing into green zones, housing, or businesses to escape conflict is prohibited.
8.5 Retrieving vehicles from a garage during a police pursuit is not allowed.
8.6 Unrealistic use of mechanics (spamming animations, endlessly combat rolling, etc.) is prohibited. [NEW]


9. Not Valuing Life (NVL)

9.1 Players must value their lives at all times and avoid actions that would jeopardize their safety.
9.2 Examples of NVL include:

  • Using a radio or phone during a hostile situation.
  • Ignoring reasonable demands and walking away.
  • Recklessly blocking high-speed vehicles.

10. Green Zones

10.1 Rules

10.1.1 The following activities are prohibited in all green zones:

  • Stealing vehicles or items from vehicles.
  • Selling or trading illegal items.
  • Engaging in extreme violence, robbery, or kidnapping.

10.1.2 Players fleeing into a green zone to escape conflict may be pursued, and the RP scenario may continue.
10.1.3 Players or gangs involved in active disputes should avoid green zones to prevent conflict spillover.tive disputes should avoid green zones to prevent conflict spillover.

10.2 Locations

10.2.1 Courthouse
10.2.2 Pillbox Hospital
10.2.3 MRPD
10.2.4 Bolingbroke Prison

11. Crime Roleplay

11.1 Rules

11.1.1 Players engaged in crime RP must exercise reasonable fear of law enforcement. Jail time and fines should be treated seriously and reflect meaningful consequences.
11.1.2 Robbery requires direct involvement in the scene. Players may not “pocket wipe” or loot incapacitated players without proper RP.
11.1.3 Kidnapping is limited to a maximum of 20 minutes unless the victim gives explicit consent. Silence implies consent. EMS personnel may not be kidnapped while on duty.
11.1.4 Law Enforcement Officers (LEOs) and EMS personnel are strictly prohibited from engaging in corruption RP.
11.1.5 Cop baiting or gang baiting is prohibited. Examples include:

  • Speeding, drifting, or donuts near police to provoke a response.
  • Harassing gangs in their territory without valid RP justification.

11.1.6 Aircraft and submarines may not be used for criminal activity without prior staff approval.
11.1.7 Players involved in a crime RP scenario are limited to a maximum of five participants. This includes lookouts, getaway drivers, players in custody, or anyone providing callouts/scene communication.
11.1.8 Looting police vehicle trunks is strictly prohibited. [NEW]
11.1.9 Chain Robberies [NEW]
Players may not engage in continuous back-to-back robberies without downtime or RP in between. Robbery spam is not immersive.
11.1.10 Hostage Value [NEW]
Hostages must be treated as real individuals. “Fake hostages” (friends volunteering, AFK players) are prohibited.
11.1.11 Criminal Vehicle Use [NEW]
Criminals may not use local AI vehicles for serious crime getaways (bank heists, major robberies). Stolen NPC cars may be used for small crime only.
11.1.12 Criminal Stash Locations [NEW]
Illegal stashes, hideouts, or criminal bases may not be placed inside green zones or within close proximity to government facilities.

11.2 Crimes Against LEOs

11.2.1 Players may not loot downed police officers under any circumstance. This includes taking weapons, items, or cash. The only exception is retrieving your own belongings. [UPDATED]
11.2.2 Players are not allowed to take belongings on behalf of friends, gang members, or other third parties. [UPDATED]
11.2.3 Players caught with police-issued weapons or badges provide immediate justification for a raid.
11.2.4 PD-issued equipment is fingerprint locked and may only be used by active PD members. Attempting to use these weapons as a civilian is FailRP. [NEW]


12. Crew Roleplay

12.1 Crew Definition and Expectations

12.1.1 A “crew” is the first stage of becoming an established gang. Staff will monitor crews to assess roleplay quality and group identity.
12.1.2 Crews must focus on building an identity, forming business relationships, and developing criminal opportunities. Examples include robberies as an organized group or evading police pursuits.
12.1.3 Crews may establish a presence in an unclaimed area and use identifiers such as colors, masks, or kuttes.
12.1.4 Crews cannot declare war on another gang. If war is declared on them, they may defend themselves.
12.1.5 Crew vs. Gang wars are limited to 72 hours (3 days).

12.2 Trial Phase

12.2.1 Crews approved through the gang application process enter a “Trial Phase,” lasting about two weeks. The timeline may be extended if the crew fails to make a significant impact.
12.2.2 During the Trial Phase, crews may claim turf and declare war on rival gangs.
12.2.3 Staff will monitor trial crews closely. Crews that fail to develop identity, quality RP, or accumulate excessive staff actions may be denied gang status.

12.3 Established Gangs

12.3.1 Crews that complete the Trial Phase are recognized as established gangs and must provide a detailed backstory and identity.
12.3.2 Established gangs may participate in:

  • Criminal events hosted by staff.
  • Custom clothing submissions.
  • Unlocking advanced mechanics (benches, warehouses, etc.).

13. Gang Roleplay

13.1 Gang Definition and Expectations

13.1.1 Gangs are defined as organized groups engaging in illegal or hostile RP, approved by staff.
13.1.2 Gangs must have their 01 and 02 “Whitelisted.”
13.1.3 Gangs must provide a backstory including formation, goals, and territory.
13.1.4 Players must have at least 7 days of active gameplay before joining a gang.
13.1.5 Staff reserve the right to disband gangs that violate rules or show toxic behavior.

13.2 Gang Behavior

13.2.1 Entering the server and immediately engaging in hostility toward LEOs, civilians, or gangs is considered gunplay over roleplay and is prohibited.
13.2.2 Gang members must wear identifiable attire in their gang’s style/colors.
13.2.3 Gangs must prioritize roleplay and only engage in hostility when supported by their story.
13.2.4 Repeatedly targeting the same player/group is prohibited. Conflicts must allow chances for resolution.
13.2.5 Gang leaders are responsible for members’ compliance. Penalties escalate as follows:

  • First Offense: Written warning.
  • Second Offense: Strike One.
  • Third Offense: Strike Two, loss of perks, and 7-day suspension for involved parties.
  • Fourth Offense: Disbandment.

13.2.6 Strikes reset after 30 clean days.
13.2.7 Gangs regain perks once strikes reset.
13.2.8 Third-Party War Interference [NEW]
Gangs not involved in an active war may not interfere in it. (Keeps wars clean and prevents bandwagoning.)

13.3 Gang Size

13.3.1 Gangs must have 5–30 active members.
13.3.2 If membership falls below 5, the gang has 30 days to recover or face disbandment. They may reapply later.

13.4 Gang Wars

13.4.1 Gang wars are disputes over territory or vendettas, involving sanctioned hits, fights, or gunplay.
13.4.2 A gang may only participate in one war at a time.
13.4.3 Wars are limited to 7 days.
13.4.4 A “slide” ends 30 minutes after it begins.
13.4.5 Attacks may occur once per hour if the other gang retaliates, provokes, or after 3 hours.
13.4.6 Cooldowns apply through restarts; no attacks one hour before or after a restart.
13.4.7 Gang members must wear gang attire during war.
13.4.8 Relaxed initiation applies. Intent must be clear, including:

  • Driving through rival turf in gang-colored/liveried vehicles.
  • Approaching rivals while in gang colors and visibly armed.

14. Businesses

14.1 Business Ownership

14.1.1 Players with a criminal record may not own Class A businesses (e.g., dealerships, impound lots).
14.1.2 Criminals may not work at Class A businesses.

14.2 Gang-Owned Businesses

14.2.1 Each gang may own and operate only one business.
14.2.2 If a gang member wishes to own another business, they must:

  • Transfer ownership within the gang.
  • Leave the gang and open a business independently.
  • Continue under the gang’s existing business.

This ensures fairness and balance across all players.


15. Business & Property License Regulations

15.1 Definitions

15.1.1 Business License: A government-issued permit for a business.
15.1.2 Property License: A lease allowing a group to operate from a property.

15.2 License Types

15.2.1 Class A Business License: Must comply with all rules (15.3–15.6). Examples: dealerships, impound lots.
15.2.2 Class B Business License: Must comply with all rules except 15.3.1–15.3.2. Examples: restaurants, bike shops, convenience stores.
15.2.3 Property License: Must comply with all rules except 15.3.1–15.3.2. Examples: MC compounds, gang houses.

15.3 Criminality

15.3.1 The State may deny licenses based on criminal history. Felons may be barred from high-risk businesses but allowed lower-risk ones.
15.3.2 License holders must ensure employees are not actively involved in crime. Failure to comply may result in fines or shutdowns.
15.3.3 Operating a licensed business or property in a way that endangers public safety may result in fines, shutdowns, or revocation.
15.3.4 Facilitating illegal activity through a licensed business or property may result in fines, shutdowns, or revocation.

15.4 License Fees

15.4.1 One-time fee of $50,000–$500,000 based on estimated revenue.
15.4.2 One-time fee of $50,000–$500,000 for renovations or imports.
15.4.3 The State may charge rent. Failure to pay may result in eviction (not currently enforced).

15.5 Absentee Ownership

15.5.1 The State may revoke licenses from absentee or inactive owners.
15.5.2 Businesses inactive for 2 weeks will be warned; further inactivity may result in revocation.

15.6 License Transfers

15.6.1 Licenses and properties are non-transferable. A new application is required.
15.6.2 The State may revoke a license and reopen applications when necessary.

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